As I mentioned a few posts back, I made the decision to use the Call of Cthulhu rules-as-written for my Day of the Beast campaign. I wanted to give the game system a chance to stand on its own legs, rather than putting a great deal of effort into houseruling. In a perfect world, I'd prefer to just point to a rules set and say "we're using this" - not have a few pages of houserules as an addendum.
But, it's not a perfect world, and I am not a content GM/Keeper/Referee that I can resist the impulse to shape the game system in the way that it's going to appeal to me. There are times - in play - when rules issues occur that make me take note of a system's weaknesses.
In the next few posts, I'm going to go discuss some aspects of CoC's system... and probably why some of them drive me nuts. And drive me to houserule them.
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